10.7 GPU teraflops.
During its GDC 2019 keynote address, Google made the claim that its streaming platform Stadia is more powerful than PS4 and Xbox One… combined.
During the address, Google claimed Stadia runs at 10.7 GPU teraflops using a single GPU while the PS4 Pro runs at 4.2 GPU teraflops and the Xbox One X runs at 6.0 GPU Teraflops.
The claim that Stadia runs with 10.7 GPU teraflops is when working with a single GPU. However, using multiple GPUs, Google claims Stadia can run even faster, making computing-intensive tasks like water simulation much easier, and more realistic.
Google also claimed it is aiming to make games playable on Stadia fully cross-platform compatible. Phil Harrison, VP of Google, said during the keynote “As a new-generation game platform, Stadia will of course embrace full cross-platform play. Developers will have the ability to enable cross-platform multiplayer for all players and even bring game saves and progression across as well.”
Tequilla Works’ Luz Sancho came on stage to talk about Google’s Style Transfer, a machine learning technology that takes existing art styles and applies to in-production games. Starting with a grey-box world, developers can take art like Candid’s Yellow, Red, Blue, van Gogh’s The Starry Night, or even Pac-Man’s art style and instantly apply it to games. Tequila Works is using Style Transfer on some of its upcoming titles, and is one of the developers Google announced third-party partnerships with.
Style Transfer using van Gogh’s The Starry Night.
For more on Stadia, check out Google’s announcement of the streaming platform, and how the Konami Code appears on the bottom of its controller.
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Colin Stevens is a news writer for IGN. Follow him on Twitter.